5 Pointz Graffiti Mecca (360 VR Interactive Film)

Video Demo

5 pointz was the graffiti mecca and the outdoor art exhibit space located in Long Island City. Currently, it is demolished due to landlord and developers’ decision to build a condo/high-rise residence building. As I’ve been a great fan of street arts (taking photo of every graffiti while walking around the city and traveling) and my teammate has been to 5 pointz before, we decided to make a short interactive documentary about 5 pointz. As it is now disappeared, but still historically meaningful place, we believe the VR medium can teleport people to the beautiful mecca again.

가상현실 랩 프로그램에서 현재 만들고 있는 뉴욕 그래피티 프로젝트입니다. 단순히 360도 영상을 넘어서서 가상현실에 최적화된 스토리텔링은 어떤 것인지 고민하다가 현존하지 않는 역사 속의 모습들을 재현하고 그것에 대한 설명을 목소리나 그래픽으로 보여주는 것이 VR을 효과적으로 이용하는 방법이라고 생각되어 시작했습니다. 5pointz 는 뉴욕 롱아일랜드시티에서 오랫동안 존재했던 거대한 그래피티 구역입니다. 수많은 아티스트들이 합법적으로 벽화를 그리고 사회에 대한 메세지들을 예술적으로 자유롭게 표현했던 곳입니다. 하지만 몇 년전, 개발자들의 요구로 이 곳이 허물어지고 현재는 고층빌딩을 짓고 있어 많은 사람들이 안타까워 하는 뉴욕 역사 속의 명소입니다.

• Interactivity: When the player approaches to each graffiti wall, certain soundtrack (extracted from Youtube documentaries) will be played. The wall disappears when the soundtrack ends.
• The video below is the demonstration of Unity gameplay. (First 15 seconds is in Game-edit mode.)
• In the real game app, the player is able to gaze full 360 degrees, and can walk forward (towards the direction one is looking at) when press the button on the side (Gear VR touchpad).

본 비디오는 가상현실 게임/영상을 만드는데 자주 쓰이는 Unity 프로그램을 비디오 캡쳐한 짧은 데모입니다. 실제 건물 사진을 바탕으로 3D 모델링된 빌딩들에 그래피티 벽화들을 추가했습니다. 시청자/사용자가 벽화가 가깝게 다가가면 5pointz 관련 인터뷰 excerpt가 10~30초간 재생됩니다. 재생이 끝나면 벽화가 사라집니다. 최종적으로는 이 모든 빌딩들을 사용자가 경험한 후, 블락들이 사라지고 고층 빌딩 모델이 나타납니다.

VR LAB

In the 2016 Spring TimeWaveFest VR lab, I came up with several ideas about documentary type of VR content, but wanted to add interactivity. At then, I thought of VR game with graffiti theme (you are the graffiti artist and ought to make the city beautiful, while avoiding police and securities) and my grandmother’s story about Japanese colonization and Korean war. I worked on a different project in Spring Lab, but I still wanted to continue these ideas.

As there are lots of controversies about VR optimized content (especially 360 film and non-gaming content), I wanted to explore the interactivity and documentary in VR. Instead of making the audience just scrolling around 360 film, I think the content should take advantage of what VR can exclusively offer compared to conventional medium. Thus, in this project, me and my teammate is exploring how can we provide the narrative as well as interactivity to the player/audience.

Tools

  • Unity
  • Gear VR, Cardboard
  • Maya
  • Audacity

Sources

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